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MSUG - Visualization Using Gaming Engine Technology

  • 1.  MSUG - Visualization Using Gaming Engine Technology

    Posted 11-18-2024 12:32
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    Following the successful completion of the Maximo Solutions User Group (MSUG) event, we are pleased to announce that recordings from each session will be made available to the community for extended engagement and discourse. We invite members to submit any further inquiries they may have for the speakers in the space provided below.

    Session: Visualization Using Gaming Engine Technology

    Presented by: @David Lestani, ABS Group & Lindsay Offner, DBM Vircon

    Access the Recording: https://attendee.gotowebinar.com/recording/2704592339433155755

    Summary: COSOL, in partnership with DBM Vircon and Nextspace, have developed a new viewer for IBM MAS built on gaming technology. The viewer and integration hub has been designed to overcome the scale and complexity limitations of existing IBM MAS plugin viewers. This new viewer plugin provides an integration hub for many new types of spatial data, from 2D and 3D CAD, Building Information Modelling (BIM), Geographic Information System (GIS), point cloud and photogrammetry, and non-spatial or live (IoT) sources. Data, that until now, has been difficult or impossible to amalgamate using existing viewer plugin solutions​. It offers dynamic visual styling for rapid identification of performance and condition issues of assets in IBM MAS, and in fact any attribute required such as budgeting, phasing, staging, data and risk, plus many other status or performance type attributes. All kinds of complex data can be merged at a geometry and data level into a single view with associated asset and work order data in IBM MAS connected to documentation stored in document management systems.


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